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ESX Script

Realistic Offroad Physics

Original price was: $30.00.Current price is: $15.00.

This FiveM script adds realistic offroad physics, making terrain types like mud, sand, and dirt affect vehicle performance. Cars can sink, lose traction, or get stuck depending on a surface’s depth, softness, and traction, adding a new layer of challenge and realism to offroad driving.

HIGHLIGHTS

✓ Fully synchronized
✓ Works on all vehicles
✓ Depth & traction simulation

RUSSIAN ROULETTE

Original price was: $25.00.Current price is: $16.90.

ESX, QBCore, and QBX Support
ox_target, qb-target, and drawtext integration
Realistic Russian Roulette Mechanics
Optimized Performance
Easy Setup and Usage
Easily Configurable Config

Spawnable Attractions

Original price was: $40.00.Current price is: $25.00.

RTX DEVELOPMENT TEAM presents!

Spawnable Attractions. Build your own Theme Park.

This is not a Theme Park on the pier, these are the attractions you can spawn anywhere.

The script contains 8 different attractions that you can spawn.

Bumper Cars, Ferris wheel, G-Force, Top Scan, Detonator, Boat, Shooting Range, Vortex.

You can spawn attractions anywhere in the world and on any map.

You can have an unlimited number of attractions on the server.

Attractions are created easily via config, we also have an in-game creator for attractions.

Our Spawnable Attractions is standalone, works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks.

All attractions are synchronized between players.

Our Spawnable Attractions is perfectly optimized.

Our attractions has a ticket system so you can set a different price for each attraction.

The script has a complex config, so you can set anything, menu color, entry prices, how long the attraction should wait to start, and many other things.

Everything needed for the Spawnable Attractions is included in the price, script, models.

All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target).

This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html.

— FEATURES —

Synchronized between players

8 different attractions

G-Force

Top Scan

Shooting Range

Bumper Cars

Vortex

Ferris wheel

Detonator

Boat

Build your own theme park

Spawn attractions anywhere in the world and on any map

Ticket system for attractions

Custom animations

Custom models

Everything needed for the Spawnable Attractions is included

Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks

Quality code

OneSync Infinity Ready

Standalone

Target support

Configurable

Easy to install

Support included

Good optimization

VIP Sell Drug Script

Original price was: $65.00.Current price is: $47.00.

How to install

Step 0 – First Steps

  1. Download Resources: Download your resource from FiveM’s Keymaster and  from GitHub.is_lib
  2. Unzip Files: Unzip the  and  folders and place them in your server’s resource folder.is_selldrugsis_lib
  3. Add to Server Config: Add the resource to your server start config (). It is best to place these scripts above all scripts that may use them.server.cfg

    plaintext

    ensure is_lib
    ensure qb-core
    ensure is_selldrugs

Step 1 – Configure Resource

Read and configure all options in the  and  files to suit your server’s needs.is_selldrugs/config.luais_lib/config.lua

Step 2 – Adding Items

Adding a Phone Item

To use the Trap Phone and receive wholesale orders, you first need to add the phone to your engine (QBCore/ESX). The item name for the Trap Phone should match the one specified in  (default ). You can download the image for the Trap Phone from here.config.luatrap_phone

Adding a Trap Phone to ESX Framework

  1. Access the Database: Log in to your server’s database management tool (like phpMyAdmin).
  2. Navigate to the items Table: Find the  table where all game items are defined.items
  3. Insert New Item: Add a new entry for the . You can do this manually using the tool’s interface or run the following SQL command:trap_phone

    sql

    INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
    ('trap_phone', 'Trap Phone', 1, 0, 1);
    • name: ‘trap_phone’ (This is the identifier used in your script)
    • label: ‘Trap Phone’ (The display name for the item)
    • weight: 1 (The weight of the item)
    • rare: 0 (Indicates the rarity, 0 for common)
    • can_remove: 1 (Whether the item can be removed from inventory)

Adding a Trap Phone to QB-Core Framework

  1. Edit the QB-Core Shared File: Navigate to the  folder and open the  file.qb-coreshared/items.lua
  2. Add New Item: Add a line for the new item in the items list:

    lua

    ['trap_phone'] = {['name'] = 'trap_phone', ['label'] = 'Trap Phone', ['weight'] = 500, ['type'] = 'item', ['image'] = 'trapPhone.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Maybe you will find more serious clients to talk to here.'},

    This line defines the item’s properties like name, label, weight, and image file.

  3. Add Image to QB-Inventory: Place the image for the item in the appropriate directory (usually in ). Ensure the image file name matches the one specified in the shared file (e.g., ).qb-inventory/html/imgtrapPhone.png

Adding a Drugs Item

In the  file, configure the list of items that players can sell. Provide data such as the item name, wholesale price, and retail price. Obtain the item image (.png), name it the same as the drug name, and move it to .config.luais_selldrugs/html/img/inventory

Step 3 – SQL Database

Integrate the script with your database by adding the following SQL commands or import the provided SQL file:

sql

CREATE TABLE `selldrugs_players` (
`player` varchar(255) DEFAULT NULL,
`respect` int(11) NOT NULL DEFAULT 0,
`sale_skill` int(11) NOT NULL DEFAULT 0,
`mole` varchar(1000) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_general_ci;
CREATE TABLE `selldrugs_phone` (
`player` varchar(255) NOT NULL,
`settings` varchar(255) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_general_ci;
 

Step 4 – Install Dependencies

To use the script, the following resources are required:

  • is_lib and resources compatible with this library, such as framework, inventory, target
  • oxmysql

Using a Trigger Instead of a Command

In , set the value in the  table to  to disable the command. Once done, use a Trigger to activate/deactivate retail sales.config.luacfg.commands.statusnil

Client-Side Trigger

lua

TriggerServerEvent("is_selldrugs:changeRetailStatus")

Server-Side Trigger

To add to the Radial Menu, some scripts (like ) require sending information about a table in the argument instead of the arguments or player ID we send. This can be solved by adding the following code to :qb-radialmenuconfig.lua

lua

RegisterNetEvent("is_selldrugs:radialMenu", function()
TriggerServerEvent("is_selldrugs:changeRetailStatus")
end)

Follow these steps to properly install and configure the  resource for your FiveM server.is_selldrugs

Weapon Lanyard (London Studios)

Original price was: $15.00.Current price is: $8.00.

The Weapon Lanyard is an innovative safety solution designed to keep your weapons securely attached at all times, significantly reducing the risk of loss and enhancing the safety of personnel on the front lines. Primarily utilized by law enforcement for pistols and tasers, this versatile accessory can be adapted for use with various types of weapons. One of its standout features is the ability to define Emergency Uniform Protocol (EUP) or clothing numbers for both holstered and unholstered states, allowing for a seamless transition that adds a layer of realism to tactical operations. While the script is fully functional and ready for immediate use, it is crucial for users to familiarize themselves with the configuration file to properly set up their weapons, ensuring optimal performance and safety during critical situations.

Full Features

Realistic Weapon Lanyard – We’ve built this resource with realism in mind and this is for those servers that want to take it to the next level. We’ve used base game dynamic ropes to ensure this looks great.
Automatic – The resource is simple to use with no commands or permissions. Everything is automatic, all aiming to improve the experience of your players.
EUP/Clothing System – In the config file you can define various EUP numbers should your server have a holstered and un-holstered version of a clothing item. The system will automatically switch between the two depending on if the player is using the weapon.
Fully Synced – This is fully synced with all players on both OneSync, OneSync Infinity and Non-OneSync servers.
Standalone – This resource is completely standalone and works with all server types and all frameworks.
Configurable – You can easily configure weapons that the lanyard will work for and also EUP numbers, should you wish to use that element of the resource.

Weather & Time Syste

Original price was: $33.00.Current price is: $15.00.

This script is a standalone solution that doesn’t require any external frameworks. (Works with ESX/QBCore)

Features:

  • Time and Weather Control: Create customizable regions on your map, such as areas that are permanently snowy or always night.
  • Real-Time Sync: Synchronize in-game time with real-world time, set by default to Los Angeles. This can be adjusted for other cities and time zones via the configuration file.
  • Adjustable Regions: Easily configure specific areas on the map with the region creation tool (/area_tool). Customize time, weather, and more within these regions.
  • Temperature Effects: Enable or disable dynamic chilling and sweating properties based on weather and clothing. Note: This feature requires manual configuration as clothing sets vary across servers. Disable it if unnecessary.
  • Freeze Options: Includes features for freezing time, weather, and activating blackout conditions.
  • User-Friendly Interface: The script features a clean UI, accessible with the /time command. If the UI doesn’t load, ensure the script is named "0r-easytime".

WX AntiCheat

Original price was: $69.00.Current price is: $29.00.
  • :computer: Admin Menu – WX AntiCheat includes beautiful, optimized and most importantly function admin menu created with HTML, TailwindCSS and JS
  • :zap:Optimization – WX AntiCheat is extremely optimised and uses maximum of 0.02ms on resmon! (This value depends on player count and/or your server’s hardware)
  • :tv: On-Screen-Menu (OCR) Detection – Detects suspicious text on player’s screen, like mod menus)
  • :camera_flash: Discord logs with screenshots
  • :floppy_disk: HWID Bans
  • :exclamation: 3 punish options – [LOG – KICK – BAN]
  • :symbols: Locale file (Translate into your own language)
  • :capital_abcd: Large config file (~900 lines)
  • :cd: Bans are saved into MySQL database – You don’t have to worry about a lost .json or .txt file containing all your banned players!
  • :electric_plug:STANDALONE – WX AntiCheat doesn’t rely on ANY framework!
  • :green_book: Documentation included! – After purchasing, you will also receive a documentation that explains everything you need to know, including examples, troubleshooting section and more!